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Wesnoth Units database

Great Jinn

(image)

New summoners learn early on that jinns are much different from the elementals they have summoned from the Abyss. Jinns bear an insatiable thirst for knowledge that will soon cause them to become great jinns. Wiser than their own masters and possessing some fundamentals of summoning, great jinns are treated similarly to humans, if not better for their insight.

Great jinns frequently hold positions of authority, commanding divisions and even having a place of power in councils. Gifted with quick minds, great jinns still search for answers to life’s questions, despite the position they have.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Jinn
Advances to: Wonderful Jinn
Cost: 38
HP: 45
Movement: 6
XP: 130
Level: 2
Alignment: neutral
IDEoMa_Great_Jinn
Abilities:

Attacks (damage - count)

(image)magical scimitar
melee
16 - 1
blade
magical
(image)magic
ranged
5 - 4
arcane
magical
drains

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave340%
(icon) Coastal Reef150%
(icon) Deep Water120%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen120%
(icon) Hills150%
(icon) Mountains160%
(icon) Mushroom Grove350%
(icon) Sand130%
(icon) Shallow Water120%
(icon) Swamp120%
(icon) Unwalkable120%
(icon) Village160%