Master of Water
Masters of Water are powerful healers, and lords of their element. Their control is so great that they are able to regenerate themselves. They also slow their foes.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Mage of Water |
Advances to: | |
Cost: | 48 |
HP: | 58 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_Master_of_Water |
Abilities: | summon |
Attacks (damage - count)
frozen fist melee | 8 - 2 impact | slows | |
icicles ranged | 3 - 10 pierce | magical | |
ice strike ranged | 10 - 3 cold | magical | |
bubble ranged | 22 - 1 impact | magical slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 1 | 60% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |