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Swamp Mage

(image)

Some of the Corrupted Shamans do not come out of the Great Bog. Instead, they opt to remain and find their fate there. Some of those wander to a certain part of the Bog which is suffused with darkness. Most of them die; the few who survive, probably through some sort of deal with that place’s dark rulers, come back... wrong. Their personalities are wiped blank, and they serve as the darkness’s vehicles. They gain great power in its service, and their ability to use the fires of the darkness itself and regenerate almost any wound is infamous in some parts of the Bog.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Corrupted Shaman
Advances to:
Cost: 50
HP: 42
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDEoMa_Swamp_Mage
Abilities: regenerates

Attacks (damage - count)

(image)claws
melee
6 - 2
blade
poison
(image)fireball
ranged
8 - 5
fire
magical
(image)damned flame
ranged
30 - 1
fire
slows
poison
magical

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef240%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Hills160%
(icon) Mountains260%
(icon) Mushroom Grove160%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village150%