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Wesnoth Units database

Mara

(image)

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Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Nightmare
Advances to: Apocalypse
Cost: 34
HP: 29
Movement: 6
XP: 100
Level: 2
Alignment: chaotic
IDEoMa_Mara
Abilities: skirmisher

Attacks (damage - count)

(image)touch of doom
melee
7 - 3
fire
magical
drains
(image)chaotic blast
ranged
8 - 2
fire
magical

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire40%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%