Wesnoth logo
Wesnoth Units database

Air Avatar

(image)

Air avatars have distinguished themselves from mere elementals, developing into stormy vortexes, wind and dark clouds circulating inside and outside itself. Avatars have transformed into breathing tempests. Gaining a more substantial body, avatars are less susceptible the common weaponry of swords and arrows. Air avatars guide themselves with the currents they have created, drifting from place to place, crackling with lightning from within their ethereal innards.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Dimensional Gate 2 Air Elemental
Advances to: Air God
Cost: 30
HP: 30
Movement: 7
XP: 100
Level: 2
Alignment: neutral
IDEoMa_Air_Avatar
Abilities: skirmisher, regenerates

Attacks (damage - count)

(image)hurricane
melee
11 - 2
impact
marksman
(image)thunder
ranged
9 - 3
arcane

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold0% (icon) arcane90%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove330%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%