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Sun Guardian

(image)

The Sun Guardian is more powerful than the Follower. Being so strong, he is chosen to protect the most important shrines in the Kharos country (50% reduction in spell damage).

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Sun Follower
Advances to: Kirios
Cost: 48
HP: 68
Movement: 5
XP: 140
Level: 3
Alignment: lawful
IDEoMa_Sun_Guardian
Abilities:

Attacks (damage - count)

(image)spear
melee
10 - 3
pierce
firststrike
(image)fusion
ranged
8 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold50% (icon) arcane80%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%