Carpet Master
Captains of the winds, any carpet master can attest to having ridden the skies more times than he can count. A carpet master’s worth is still his ability to scout over long distances, though his ranged attacks have become something to be feared. Through battle, his accuracy with the powder bombs has improved considerably, allowing him to strike even the most elusive or well-protected of targets. Prized with a more regal carpet, the carpet master soars through the air as effortlessly as any bird.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Carpet Rider |
Advances to: | |
Cost: | 32 |
HP: | 40 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | lawful |
ID | EoMa_Carpet_Master |
Abilities: |
Attacks (damage - count)
magical powder ranged | 7 - 3 cold | slows marksman |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |