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Wesnoth Units database

Summons Master

(image)

Few men in all of history have ever embraced the veiled mystery that comes naturally with the title of the Fourth Degree. These are men who can wield the entire power of the Abyss with their right arm and the complete devastation of summoning magic with their left. A summons master has attained the culmination of all summoning arts crafted and comprehended in history.

Encircling a summons master is his magnum opus: the megacircle. The circle teems with magicks of all imaginations—magicks to empower, mend, bless, cure, destroy, create, and remake. Within the vast and mystic megacircle, the air itself screams as elementals burst forth from their world into this one through the circle’s unearthly inscriptions. Men within the master’s circle are invested with supernatural gifts, their wounds closing by the aid of pure magic and their strength jumping twofold. Towers of heavenly light shriek into the skies from the megacircle’s symbols, obliterating all within range.

All around the summons master, miracles occur. Ruin is wrought.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit regenerates, which allows it to heal as though always stationed in a village. This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Grand Summoner
Advances to:
Cost: 100
HP: 65
Movement: 5
XP: 200
Level: 4
Alignment: lawful
IDEoMa_Summons_Master
Abilities: megacircle, curing, leadership, summon

Attacks (damage - count)

(image)magical scimitar
melee
8 - 3
blade
magical
(image)hammer
melee
13 - 2
impact
(image)circle of destruction
ranged
14 - 1
fire
always hits
(image)incantation of power
ranged
50 - 1
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%