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Wesnoth Units database

Master of Air

(image)

These Magi are renowned for their speed and for their ability to create powerful winds. In battle, they conjure deadly storms of unspeakable power.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Mage of Air
Advances to:
Cost: 48
HP: 50
Movement: 10
XP: 150
Level: 3
Alignment: neutral
IDEoMa_Master_of_Air
Abilities: summon

Attacks (damage - count)

(image)short circuit
melee
12 - 1
impact
(image)sparks
ranged
3 - 10
arcane
magical
(image)thunder
ranged
9 - 3
arcane
magical
(image)eye of the storm
ranged
30 - 1
arcane
magical

Resistances

(icon) blade0% (icon) pierce90%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove350%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%