Earth Avatar
Avatars of the earth, though colossal, are slow-moving, hobbled by the weight of their bulk. For this reason, earth avatars are bought out into the battlefield for defending important landmarks such as mountains and hilltops. Situated in defensible areas, avatars with their outlandish strength crush parties of opposition while bracing against all varieties of attacks. When all is done, these giants stand still and tall like massive sculptures; over time, avatars begin to house tiny sprigs of vegetation growing outside of its rocky cracks.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Dimensional Gate 2 Earth Elemental |
Advances to: | Earth God |
Cost: | 30 |
HP: | 60 |
Movement: | 4 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Earth_Avatar |
Abilities: | regenerates, steadfast |
Attacks (damage - count)
hit melee | 9 - 3 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 30% | |
Flat | 1 | 40% | |
Forest | 1 | 40% | |
Frozen | 2 | 40% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 30% | |
Unwalkable | - | 60% | |
Village | 1 | 60% |