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Mage of Air

(image)

Air Magi are quite fast and rather dangerous, being able to shoot lightning at their enemies, but are rather frail due to their lack of armor. Arrows are the exception to that rule, as the Magi create winds around them which batter those out of their paths.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Elementalist
Advances to: Master of Air
Cost: 28
HP: 38
Movement: 7
XP: 75
Level: 2
Alignment: neutral
IDEoMa_Mage_of_Air
Abilities: skirmisher

Attacks (damage - count)

(image)short-circuit
melee
10 - 1
impact
(image)sparks
ranged
3 - 6
arcane
magical
(image)small lightning
ranged
7 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave350%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove350%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%