Mage of Air
Air Magi are quite fast and rather dangerous, being able to shoot lightning at their enemies, but are rather frail due to their lack of armor. Arrows are the exception to that rule, as the Magi create winds around them which batter those out of their paths.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Elementalist |
Advances to: | Master of Air |
Cost: | 28 |
HP: | 38 |
Movement: | 7 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Mage_of_Air |
Abilities: | skirmisher |
Attacks (damage - count)
short-circuit melee | 10 - 1 impact | ||
sparks ranged | 3 - 6 arcane | magical | |
small lightning ranged | 7 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 50% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 3 | 50% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 60% |