Shadowmage
Shadowmagi have learned the secrets of invisiblity. They are completely invisible, but can still be seen in daylight because of their equipment.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. During battle, this unit can drain life from victims to renew its own health. This unit is able to hide at night, leaving no trace of its presence.
Information
Advances from: | Black Mage |
Advances to: | |
Cost: | 44 |
HP: | 52 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EoMa_Shadowmage |
Abilities: | skirmisher, nightstalk, cave ambush |
Attacks (damage - count)
dagger melee | 7 - 3 blade | backstab drains | |
cursed knifes ranged | 7 - 3 cold | poison slows |
Resistances
blade | -30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |