Golem
Golems are spirits from the Abyss, bound in corporal bodies made of stone by Enlightened Magi. Their favored method of war is to charge, ramming their enemies with their stout bodies.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | |
Advances to: | Golem Boss |
Cost: | 22 |
HP: | 40 |
Movement: | 4 |
XP: | 60 |
Level: | 1 |
Alignment: | neutral |
ID | EoMa_Golem |
Abilities: | regenerates |
Attacks (damage - count)
charge melee | 7 - 3 impact | charge |
Resistances
blade | 30% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | -15% | fire | 40% | |||
cold | 40% | arcane | 40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 20% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 30% | |
Mountains | 1 | 30% | |
Mushroom Grove | 1 | 30% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 30% | |
Village | 1 | 30% |