Elementalist
Elementalists aren’t as good in battle like other Enlightened Ones, but are relatively fast and become quite powerful quickly, choosing one of the Elemental Paths.
Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | |
Advances to: | Mage of Fire Mage of Air Mage of Water |
Cost: | 16 |
HP: | 25 |
Movement: | 6 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | EoMa_Elementalist |
Abilities: | heals +4 |
Attacks (damage - count)
staff melee | 6 - 1 impact | ||
missile ranged | 7 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |