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Mage of Water

(image)

Water Magi use their power to heal, not to destroy. In battle, they use their control of the water inside their enemies’ bodies to slow them, and conjure shards of ice with deadly accuracy.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.

Information

Advances from: Elementalist
Advances to: Master of Water
Cost: 28
HP: 42
Movement: 6
XP: 85
Level: 2
Alignment: neutral
IDEoMa_Mage_of_Water
Abilities: cures, heals +8

Attacks (damage - count)

(image)water blast
melee
6 - 2
impact
slows
(image)icicles
ranged
3 - 6
pierce
magical
(image)water spray
ranged
6 - 3
cold
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water160%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%