Technician
Blessed with remarkable deftness with their fingers, these Technicians refute all that demean their race as heavy handed, drunkards, and if any liquor is to found on them, then it is only within the strong spirits which they employ in continuous campaign against rust.
Despite their scarcity, they serve as important a role as the standardized teams of Mechanics, and are capable of repairing all but the most severe damage upon any mechanical unit. More importantly, such is their proficiency in their line of work that they have been able to spare time to dedicate on converting those tools that they work with into deadly weapons that are more than a match for any who attempt to harry them.
Information
Advances from: | Mechanic |
Advances to: | |
Cost: | 25 |
HP: | 50 |
Movement: | 4 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Technician |
Abilities: | repairs +8 |
Attacks (damage - count)
saw melee | 7 - 3 blade | ||
key melee | 9 - 2 impact | ||
screwdriver melee | 6 - 3 pierce | ||
burner melee | 6 - 4 fire | ||
grenade ranged | 45 - 1 fire |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 1 | 30% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |