Master of Darkness
He is the synonym of the darkness. His spellpower is the highest in the era. When he is moving, he turns himself into bats. When night begins, Master of Dakness is the most powerful unit in the game during night.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Great Warlock |
Advances to: | |
Cost: | 18 |
HP: | 66 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | EoMa_Master_of_Darkness |
Abilities: |
Attacks (damage - count)
scythe melee | 15 - 2 blade | ||
fist melee | 12 - 2 impact | ||
implosion ranged | 17 - 3 cold | magical |
Resistances
blade | 60% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 60% | fire | 0% | |||
cold | 70% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 40% | |
Coastal Reef | 3 | 50% | |
Deep Water | 3 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 2 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |