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Wesnoth Units database

Summoner

(image)

Promoted to the Second Degree, summoners are proficient enough to perform minor summonings, using their own bodies as the medium. With a magical circle traced in their hands, they can let loose magical arrows that strike foes with surefire aim. Summoners, armed with hammers and scimitars, are trained in slaying enemies in both close quarters and afar.

Special Notes: Precision: Ranged attack of this unit always has a 80% chance to hit.

Information

Advances from: Novice Summoner
Advances to: Grand Summoner Neutral Summoner Heavy Summoner
Cost: 30
HP: 50
Movement: 5
XP: 100
Level: 2
Alignment: lawful
IDEoMa_Summoner
Abilities:

Attacks (damage - count)

(image)scimitar
melee
6 - 3
blade
(image)hammer
melee
10 - 2
impact
(image)magic arrow
ranged
9 - 2
fire
precision
(image)scroll
ranged
12 - 1
pierce
precision

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%