Novice Summoner
Pupils of the summoning world are first taught the inscriptions and symbols fundamental to their craft. Lacking the experience that comes with age and combat, novices are unable to apply these arts without the aid of mediums, such as scrolls of parchment for fiery evocations. Summoning is an exact art, however, and even the most elementary spells will hit with certainty.
Unlike the magi of other societies, novice summoners are by no means frail, and are proficient with both scimitars and their bare hands in combat.
Special Notes: Precision: The ranged attack of this unit always has an 80% chance to hit.
Information
Advances from: | |
Advances to: | Summoner Dispeller |
Cost: | 17 |
HP: | 32 |
Movement: | 5 |
XP: | 60 |
Level: | 1 |
Alignment: | lawful |
ID | EoMa_Novice_Summoner |
Abilities: |
Attacks (damage - count)
scimitar melee | 5 - 3 blade | ||
fist melee | 7 - 2 impact | ||
scroll ranged | 10 - 1 pierce | precision |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |