Wesnoth logo
Wesnoth Units database

Novice Summoner

(image)

Pupils of the summoning world are first taught the inscriptions and symbols fundamental to their craft. Lacking the experience that comes with age and combat, novices are unable to apply these arts without the aid of mediums, such as scrolls of parchment for fiery evocations. Summoning is an exact art, however, and even the most elementary spells will hit with certainty.

Unlike the magi of other societies, novice summoners are by no means frail, and are proficient with both scimitars and their bare hands in combat.

Special Notes: Precision: The ranged attack of this unit always has an 80% chance to hit.

Information

Advances from:
Advances to: Summoner Dispeller
Cost: 17
HP: 32
Movement: 5
XP: 60
Level: 1
Alignment: lawful
IDEoMa_Novice_Summoner
Abilities:

Attacks (damage - count)

(image)scimitar
melee
5 - 3
blade
(image)fist
melee
7 - 2
impact
(image)scroll
ranged
10 - 1
pierce
precision

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%