Water God
Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.
Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard.
Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.
Information
Advances from: | Water Avatar |
Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EoMa_Water_God |
Abilities: | heals +4, water |
Attacks (damage - count)
frozen fist melee | 9 - 3 cold | slows | |
water spray ranged | 12 - 3 impact |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 50% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 30% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 60% | |
Flat | 2 | 30% | |
Forest | 5 | 30% | |
Frozen | 2 | 30% | |
Hills | 5 | 30% | |
Mountains | - | 0% | |
Mushroom Grove | 3 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 70% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |