Heavy Summoner
A summoner trained in the ‘heavy arts’ holds a unique advantage over other summoners of the Third Degree: the knowledge of summoning a support-based circle around themselves and their allies. Circles of resistance will ward off incoming magical attacks, lessening their impact and protecting the heavy summoner’s comrades.
Heavy summoners are disciplined to fight in direct face-to-face brawls, boasting physiques built for resilience and strength. Rather than focusing their training on the summoning arts, they cultivate their brawn through their years to dominate fights in close-range. Heavy summoners still know their Second Degree’s ability of summoning magical arrows, though it is an ability that has been forsaken for the sake of their muscles.
Like their fellow neutral summoners, heavy summoners can call forth Rhamis from the Abyss through their summoning circles.
Information
Advances from: | Summoner |
Advances to: | |
Cost: | 50 |
HP: | 64 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | EoMa_Heavy_Summoner |
Abilities: | circle of resistance, summon |
Attacks (damage - count)
scimitar melee | 9 - 3 blade | ||
hammer melee | 10 - 2 impact | ||
magic arrow II ranged | 10 - 2 fire | precision | |
scroll ranged | 15 - 1 pierce | precision |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |