Earth Elemental
The most unswerving of all elementals are the ones born from the earth. Such large elementals carry the strength of easily ten men each, but their true function are living fortresses, defending lines of troops with their uncompromising and sturdy rock-skin. Earth elementals are capable of withstanding barrages of blows before finally collapsing into shambles of stones, returning back to the earth.
After their summoning from the Abyss, earth elementals are imbued with regenerative abilities by their summoners to improve them as living shields, thus expanding their lifespans and their services to their masters.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Dimensional Gate |
Advances to: | Earth Avatar |
Cost: | 15 |
HP: | 40 |
Movement: | 4 |
XP: | 35 |
Level: | 1 |
Alignment: | neutral |
ID | EoMa_Earth_Elemental |
Abilities: | regenerates, steadfast |
Attacks (damage - count)
hit melee | 6 - 3 impact |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 30% | |
Flat | 1 | 40% | |
Forest | 1 | 40% | |
Frozen | 2 | 40% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 1 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 30% | |
Unwalkable | - | 60% | |
Village | 1 | 60% |