Guru
When Mastermagi learn all of the world’s secrets, they become gurus. Gurus, due to their amazing knowledge of the world’s occult secerts, are fearsome warriors, crushing their enemies beneath great chunks of rock they conjure out of nothing, and protecting themselves in inpenetrable ice stases.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Mastermage |
Advances to: | |
Cost: | 100 |
HP: | 60 |
Movement: | 6 |
XP: | 200 |
Level: | 4 |
Alignment: | neutral |
ID | EoMa_Guru |
Abilities: | summon |
Attacks (damage - count)
touch of magic melee | 10 - 2 arcane | magical | |
landmass ranged | 15 - 4 impact | magical |
Resistances
blade | 60% | pierce | 60% | |||
---|---|---|---|---|---|---|
impact | 60% | fire | 30% | |||
cold | 30% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 20% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 3 | 30% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |