Neutral Summoner
Neutral summoners are the most enigmatic of the Summoners of the Third Degree. These summoners specialize in strange enfeebling magic that robs the life of foes with every strike. A covert group among summoners, neutral summoners infuse their scimitars with their ‘draining’ magic and also have learned to create their own unique circles of the same magic. Neutral summoners are able to summon the fas Jinns through complex circles that connect their world with the Abyss.
Special Notes: During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Summoner |
Advances to: | |
Cost: | 50 |
HP: | 52 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | EoMa_Neutral_Summoner |
Abilities: | summon |
Attacks (damage - count)
scimitar melee | 6 - 3 blade | drains | |
hammer melee | 10 - 2 impact | ||
circle of balance ranged | 14 - 1 fire | always hits drains |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |