Wesnoth logo
Wesnoth Units database

Neutral Summoner

(image)

Neutral summoners are the most enigmatic of the Summoners of the Third Degree. These summoners specialize in strange enfeebling magic that robs the life of foes with every strike. A covert group among summoners, neutral summoners infuse their scimitars with their ‘draining’ magic and also have learned to create their own unique circles of the same magic. Neutral summoners are able to summon the fas Jinns through complex circles that connect their world with the Abyss.

Special Notes: During battle, this unit can drain life from victims to renew its own health.

Information

Advances from: Summoner
Advances to:
Cost: 50
HP: 52
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDEoMa_Neutral_Summoner
Abilities: summon

Attacks (damage - count)

(image)scimitar
melee
6 - 3
blade
drains
(image)hammer
melee
10 - 2
impact
(image)circle of balance
ranged
14 - 1
fire
always hits
drains

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%