Cyclops Breaker
Cumbersome and lacking fine intellect, the Cyclops race had been driven near to extinction before becoming a part of the barbarian horde. Two centuries later and these lumbering beasts have flourished, growing in both strength and number. Some say that it was a strange magic which bound the cyclopes to their new allegiance and is perhaps a reason for their increased power. One thing about these beasts is a certainty: when facing one in combat it is best not to get hit.
Information
Advances from: | Cyclops |
Advances to: | |
Cost: | 30 |
HP: | 50 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Cyclops_Breaker |
Abilities: |
Attacks (damage - count)
fist melee | 6 - 3 impact | growing fury double attack |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 1 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 2 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 2 | 20% | |
Swamp | 2 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |