Dimensional Gate 2
The most inexperienced of summoners are capable of summoning only dimensional gates: unstable bridges of arcane energy between this world and the Abyss. Dimensional gates, though primitive, are capable of surging forth with accurate pinpoint attacks of arcane matter. Although weak and fragile, a single fallen life is all that the gate requires in order to solidify itself into a true door for a being from the Abyss to emerge out of.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | |
Advances to: | Rhami’kai Rhami’datu Fire Avatar Water Avatar Air Avatar Earth Avatar |
Cost: | 16 |
HP: | 6 |
Movement: | 8 |
XP: | 26 |
Level: | 1 |
Alignment: | neutral |
ID | EoMa_Dimensional_Gate_II |
Abilities: | skirmisher, energy draining |
Attacks (damage - count)
yellow flame melee | 5 - 1 arcane | precision firststrike |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |