Rhami’kai
Rhami’kais trade in their four scimitars for a single weapon: the spear. With this, Rhami’kais attain more power and precision with their attacks but at the loss of speed. RhamiKais, charismatic and as sentient as humans, lead others into combat, organizing attacks with timing and skill. Rhami’kais also can launch magical attacks through their eyes that drain the strength and life of opponents into their own.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | Dimensional Gate 2 Rhami |
Advances to: | Ho’rhami |
Cost: | 32 |
HP: | 42 |
Movement: | 5 |
XP: | 110 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_RhamiKai |
Abilities: | leadership, regenerates |
Attacks (damage - count)
divine spear melee | 9 - 3 blade | firststrike | |
divine spear melee | 15 - 1 pierce | precision | |
gaze ranged | 8 - 2 arcane | magical drains |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | -10% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |