Corrupted Shaman
Some of the Dark Blood Shamans get corrupted. By who, or what, nobody knows, but it makes them exchange their Water Magic for that of its polar opposite - Fire. They lose their healing abilities, but they don’t seem to care, as they say that Fire is inherently superior to Water.
Whatever corrupts them changes their personalities, too, making them selfish and cruel. As a result, they are shunned from their tribes, which exile them to the heart of the Great Bog. Forced to wander the Bog for years, they usually make their way out and hire themselves to some of the morally bankrupt Tribes.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Shamanistic Adept |
Advances to: | Swamp Mage |
Cost: | 32 |
HP: | 34 |
Movement: | 6 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | EoMa_Corrupted_Shaman |
Abilities: | regenerates +6 |
Attacks (damage - count)
claws melee | 5 - 2 blade | poison | |
fireball ranged | 5 - 5 fire | magical |
Resistances
blade | -10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | -20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 4 | 30% | |
Hills | 1 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 1 | 60% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 40% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |