Red Ulfserker
These beings are born from a ancient tradition, when dwarves become attached to their creations, and instead of reducing robotic corpses to scrap, they are often rebuilt as stronger, faster and sturdier fighters.
The rust that forms their coat of paint is misleading, for they outstrip their younger cousins in every aspect. The additional heavy armor plating that is affixed upon them serves as a shield of sorts, and such is their inward vigour and strength, that they can turn back damage accrued through the tides of time through careful conservation of energy.
Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead. This unit regenerates, which allows it to heal as though always stationed in a village. The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Steam Ulfserker |
Advances to: | |
Cost: | 38 |
HP: | 40 |
Movement: | 5 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | EoMa_Red_Ulfserker |
Abilities: | regenerates, steadfast |
Attacks (damage - count)
berserker frenzy melee | 4 - 4 blade | berserk charge firststrike |
Resistances
blade | 50% | pierce | 40% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -10% | |||
cold | -10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 3 | 20% | |
Deep Water | - | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 30% | |
Frozen | 4 | 30% | |
Hills | 3 | 30% | |
Mountains | - | 30% | |
Mushroom Grove | 2 | 30% | |
Sand | 2 | 60% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 30% | |
Village | 1 | 30% |