Jephrif Umbral

(image)

The magic of Nightmagi is lethal to other beings, but not particularly destructive - for jephrifs, it's quite the opposite. As a result, Nightmagi don't just grow in killing power like their day counterparts do - instead, they also grow in cunning, widening their repertoire of tricks. As a Nightmage becomes an Umbral, it becomes one with the darkness of the night - figuratively, as their clear bodies blend in, only revealed by sunlight or the flashes of great thunderbolts they summon.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to hide at night, leaving no trace of its presence. During battle, this unit can drain life from victims to renew its own health.

 

Information

Advances from: Jephrif Nightmage
Advances to:
Cost: 60
HP: 56
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: JepUmbral
Abilities: nightstalk

Attacks (damage × count)

(image)touch
melee
10 × 2
arcane
drains
(image)blizzard
ranged
8 × 5
cold
magical
(image)thunder
ranged
11 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-30% (icon) fire-30%
(icon) cold80% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:55:26 2024.