Flykit

(image)

It is nobody's secret that if flight is to be useful for anything other than amusement it would be nice to be able to move somewhere else than in a random direction. Kits made a few improvements to their flying kites, adding in some more maneuverability, as well as freeing up a few paws. The new kite allows its pilot to move around unnoticed and swoop down on an unsuspecting victim... or just throw something heavy on its head.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Kitwing
Advances to: Ninjacatva
Cost: 27
HP: 31
Moves: 9
XP: 70
Level: 2
Alignment: neutral
Id: flycat
Abilities: skirmisher

Attacks (damage × count)

(image)stinkbomb
ranged
4 × 3
fire
poison
(image)swoop
melee
6 × 2
blade
charge

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-20% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village140%
Last updated on Wed Mar 20 03:54:35 2024.