Smoke Devil

(image)

Floaters already were highly improbable creatures, and exposing them to unusual environments causes them to turn even weirder. Low above the ground, floaters might sometimes encounter fire. The gases within a floater are quite inflammable, but those who manage to not die to it are positively changed by the experience. Some small flame still remains within them, constantly igniting gas and filling the creature's immediate surroundings with opaque fumes. The heat also causes formation of pustules on the monster's outside, which release ignited liquid on anyone unfortunate enough to be close.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

 

Information

Advances from: Vile Floater
Advances to: Distiller
Cost: 28
HP: 37
Moves: 4
XP: 60
Level: 2
Alignment: neutral
Id: JepSmokeDevil
Abilities:

Attacks (damage × count)

(image)vent
melee
4 × 3
impact
poison
blinds
(image)meltdown
melee
16 × 1
fire
blinds

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact20% (icon) fire10%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains350%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:55:27 2024.