Sand Doctor

(image)

Some sand mages have specialized in using plants they've found in the desert to heal.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.

 

Information

Advances from: Sand Mage
Advances to:
Cost: 32
HP: 42
Moves: 5
XP: 150
Level: 2
Alignment: lawful
Id: Sand Doctor
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)fire wave
ranged
6 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-10% (icon) fire30%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen410%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:37 2024.