Plainsguard

(image)

Fighting in the open requires a little different approach than under the cover of trees, and experienced felinian plainsguards learn how to use the different gear and get accustomed to the different conditions they may meet when defending their territory. Their large, yet wonderfully light shields find a worthy wield in their skillful hands, so that the plainsguard need not be afraid of a stray arrow.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

 

Information

Advances from: Plaincat
Advances to: Arrin Fl'irr
Cost: 26
HP: 58
Moves: 5
XP: 60
Level: 2
Alignment: neutral
Id: plainsguard
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
10 × 3
blade
(image)shield bash
melee
15 × 1
impact
(image)shield cover
ranged
0 × 0
impact
defend only
shields up

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen240%
(icon) Fungus140%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand220%
(icon) Shallow Water310%
(icon) Swamp310%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:35 2024.