Gremlin Harbinger

(image)

Gremlin harbingers are used as messengers of the colony leaders. The torches that the harbingers carry light their way as they move from colony to colony. Fleet of foot, harbingers are also employed as scouts and can bring important messages. While representatives of other races are sometimes murdered by hostile factions, gremlins rarely encounter this problem because harbingers can simply teleport to safety. Gremlin harbingers focus upon the manipulation of space, bending space to slip by adversaries while torching their enemies.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Gremlin Herald
Cost: 12
HP: 24
Moves: 6
XP: 36
Level: 1
Alignment: neutral
Id: strn_gremlin_harbinger
Abilities: teleport, skirmisher

Attacks (damage × count)

(image)torch
melee
3 × 3
fire

Resistances

(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:55:20 2024.