Inquisitor

(image) (image)

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Special Notes: This unit is able to hide at night, leaving no trace of its presence. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

(portrait)
(portrait)

Information

Advances from: Exocrist
Advances to:
Cost: 80
HP: 74
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: ano_inquisitor
Abilities: nightstalk

Attacks (damage × count)

(image)Flamesword
melee
11 × 3
fire
(image)punish
ranged
7 × 5
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire30%
(icon) cold30% (icon) arcane30%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave170%
(icon) Coastal Reef260%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen250%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand160%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:54:25 2024.