Jephrif Taskmaster

(image)

An important thing to remember about jephrif culture is their carefree approach to life. The battles they participate in are not wars of malice as much as mere battles of sport, claiming land mostly for the achievement of having been able to do it. In this context, Taskmasters are among the jephrifs' best 'players' - strategists, commanding squads and armies. They can micromanage extremely well, communicating dozens of orders every minute in battle, their perception and rapid thinking allowing them to make their subordinates perform so much more effectively. That quickness of thought and act is also apparent in the Taskmaster's own performance should it be the case that one is led to fight - their technique is one of grace and alacrity, delivering many strikes of bladed tendrils.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

 

Information

Advances from: Jephrif Manager
Advances to: Jephrif Worldspeaker
Cost: 60
HP: 59
Moves: 6
XP: 125
Level: 3
Alignment: lawful
Id: JepTaskmaster
Abilities: leadership, heals +4

Attacks (damage × count)

(image)lash
melee
7 × 5
blade
(image)chill
ranged
6 × 5
cold
magical
(image)ice shard
ranged
7 × 3
pierce

Resistances

(icon) blade10% (icon) pierce-10%
(icon) impact-30% (icon) fire-40%
(icon) cold70% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:55:28 2024.