Blood Sorcerer

(image)

Blood Sorcerers have perfected the art of sapping and distributing the life forces among them. Their mere presence sends chills among the blood of their foes.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Blood Mage
Advances to:
Cost: 41
HP: 53
Moves: 6
XP: 123
Level: 3
Alignment: neutral
Id: Everfell Blood Sorcerer
Abilities: regenerates

Attacks (damage × count)

(image)rod
melee
12 × 3
impact
(image)blood rush
ranged
12 × 4
pierce
absorb
first strike
(image)arcbolt
ranged
10 × 2
arcane
spell

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:45 2024.