Jephrif Manager

(image)

The title of Manager is a moderately prestigious one. A jephrif using it has proven itself to be capable of commanding other units and keeping them operational and effective, and thus has the right and respect to command others of their kind. A Manager's subordinates trust the decision one makes to be the right ones, and follow them without question. While a Manager can still provide some support in combat via fighting and healing, the guidance they provide is without a doubt their greatest tool.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit is capable of basic healing.

 

Information

Advances from: Jephrif Mender
Advances to: Jephrif Taskmaster
Cost: 37
HP: 50
Moves: 5
XP: 75
Level: 2
Alignment: lawful
Id: JepManager
Abilities: leadership, heals +4

Attacks (damage × count)

(image)lash
melee
7 × 3
blade
(image)chill
ranged
5 × 4
cold
magical
(image)ice shard
ranged
7 × 2
pierce

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact-30% (icon) fire-50%
(icon) cold60% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills140%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:55:28 2024.