Gremlin Adept

(image)

After studying for several decades, gremlin acolytes are promoted to adepts. Although still considered novices after only a few decades experience by their elders, Adepts gain the privilege of attending the colony council but are not allowed to voice an opinion. Instead, adepts learn how the colony is governed so that in the future, they may lead it. Adepts are no longer required to perform menial colony chores, as signified by their feathered caps.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

 

Information

Advances from: Gremlin Acolyte
Advances to: Gremlin Conjurer
Cost: 29
HP: 33
Moves: 5
XP: 87
Level: 2
Alignment: neutral
Id: strn_gremlin_adept
Abilities: teleport

Attacks (damage × count)

(image)beak
melee
5 × 2
blade
(image)force shove
ranged
9 × 4
impact
magical
(image)temporal rift
ranged
12 × 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:55:19 2024.