Dervish

(image)

Some holy men of the desert discover means by which to make themselves impervious to pain and to heal themselves by faith. These are known as Dervishes

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit regenerates, which allows it to heal as though always stationed in a village.

 

Information

Advances from: Salik
Advances to: Sarkar
Cost: 35
HP: 40
Moves: 6
XP: 75
Level: 2
Alignment: neutral
Id: Kedari Dervish
Abilities: leadership, regenerates

Attacks (damage × count)

(image)sword
melee
9 × 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest240%
(icon) Frozen310%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand170%
(icon) Shallow Water340%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:55:15 2024.