Werefinder

(image)

Werefinders are those among werescouts who have proven their valued scouting capabilities. Their skill lineage with the spear has become yet more daunting in the process.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to hide at night, leaving no trace of its presence.

 

Information

Advances from: Werescout
Advances to: Werenightscout
Cost: 21
HP: 45
Moves: 8
XP: 63
Level: 2
Alignment: neutral
Id: Everfell Finder
Abilities: skirmisher, nightstalk

Attacks (damage × count)

(image)spear
melee
8 × 3
pierce
(image)javelin
ranged
10 × 1
pierce

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water820%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen340%
(icon) Fungus160%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:54:46 2024.