Enchanted

(image)

Humans are well known for their drive to power which leads them to become necromancers and the like. Jephrifs aren't well known, but if they were, their advanced research in body modification magic would be a good selling point, 'each other' being one of the scant few subjects for experimentation in a society with too much spare time and a lot of magical ability. Some of the humans who learned of jephrif existence went out to seek their Constructors, asking to be made better, faster, stronger. In exchange for their services in wargames, jephrifs were nearly happy to oblige. An Enchanted usually carries a spear, the weapon coming in handy at times, but is already superhuman, being capable of fighting quite well with punches, kicks and discharges of the large amount of magic they're imbued with.

Special Notes: This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The length of this unit’s weapon allows it to strike first in melee, even in defense. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from:
Advances to: Augmented, Ensorcelled
Cost: 24
HP: 36
Moves: 6
XP: 55
Level: 1
Alignment: chaotic
Id: JepEnchanted
Abilities:

Attacks (damage × count)

(image)spear
melee
7 × 3
pierce
first strike
(image)flurry
melee
5 × 5
impact
(image)focus blast
ranged
9 × 1
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:55:26 2024.