Weaver

(image)

While most Windsong are able to devote themselves to only one or two aspects of the cipher, there are those who are able to access many. When such a child is born, a spirit from The Raw appears and binds to them. To best make use of their gifts, these 'Weavers' (for they can intertwine their ciphers) are given the best education and training that the Council can provide.

Once they reach adulthood, Weavers fill a number of different roles in Windsong society: they are the healers, the planners, the diviners, and the military leaders. They pursue the art of archery, viewing it as a form of meditation, and are aided in both everyday life and battle by their accompanying spirit.

The first lessons a Weaver-born learns are the arts of healing, though she cannot yet cure poison.

Special Notes: This unit is capable of basic healing. This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from:
Advances to: Envoy
Cost: 18
HP: 36
Moves: 5
XP: 48
Level: 1
Alignment: neutral
Id: Weaver_Maat
Abilities: heals +4, teleport, inspire

Attacks (damage × count)

(image)purge
melee
6 × 3
cold
(image)bow
ranged
10 × 2
pierce

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:40:23 2024.