Farstrider

(image)

One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

 

Information

Advances from: Pathfinder
Advances to:
Cost: 48
HP: 52
Moves: 10
XP: 80
Level: 3
Alignment: neutral
Id: Deni_Farstrider
Abilities: skirmisher, concealment

Attacks (damage × count)

(image)polearm
melee
10 × 4
pierce
backstab
(image)polearm
melee
6 × 5
blade
(image)lightning cipher
ranged
16 × 2
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 03:40:23 2024.