Elder Thunder

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Ugallu
Advances to: Garuda
Cost: 40
HP: 38
Moves: 8
XP: 96
Level: 2
Alignment: neutral
Id: Elder Thunder
Abilities: vitality, skirmisher

Attacks (damage × count)

(image)silver claws
melee
8 × 2
blade
(image)lightning
ranged
6 × 4
fire
magical
daze

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact10% (icon) fire40%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:20 2024.