Primeval

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Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Mushussu
Advances to:
Cost: 40
HP: 55
Moves: 10
XP: 150
Level: 2
Alignment: chaotic
Id: Primeval
Abilities: regenerates, skirmisher

Attacks (damage × count)

(image)fangs
melee
7 × 4
pierce
poison
(image)lunge
melee
10 × 3
impact
shock

Resistances

(icon) blade10% (icon) pierce-20%
(icon) impact20% (icon) fire40%
(icon) cold0% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave220%
(icon) Coastal Reef170%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills240%
(icon) Mountains430%
(icon) Sand240%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Wed Mar 20 03:40:20 2024.