General of Saaya

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The length of this unit’s weapon allows it to strike first in melee, even in defense. During battle, this unit can drain life from victims to renew its own health. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.When this attack is used, the attacker can hurt a unit behind his primary target. Damage dealt to the second target equals to 2/3 of raw firepower.

 

Information

Advances from: Holy Blade
Advances to:
Cost: 51
HP: 70
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Saaya General
Abilities: inspire, leadership, leadership, leadership, regenerates

Attacks (damage × count)

(image)spear of legions
melee
9 × 4
blade
marksman
counter
(image)spear of legions
melee
7 × 5
pierce
first strike
marksman
counter
(image)eye of the empress
ranged
8 × 4
arcane
magical
daze
(image)invincible spear
ranged
24 × 1
pierce
high precision
attack only
beam

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire20%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water230%
(icon) Swamp140%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:40:20 2024.