Trapper

(image)



Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Hunter
Advances to: Savannah Master
Cost: 30
HP: 42
Moves: 6
XP: 70
Level: 2
Alignment: lawful
Id: Kushiri Trapper
Abilities: skirmisher, ambush

Attacks (damage × count)

(image)short sword
melee
8 × 3
blade
(image)javelin
ranged
7 × 3
pierce

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-30% (icon) fire0%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave350%
(icon) Coastal Reef240%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen330%
(icon) Fungus250%
(icon) Hills170%
(icon) Mountains270%
(icon) Sand160%
(icon) Shallow Water240%
(icon) Swamp250%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Wed Mar 20 03:40:21 2024.