Apkallu

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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.The unit will heal itself 4 HP per turn. If it is poisoned, it will remove the poison instead of healing. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.When used defensively, this attack always has at least a 60% chance to hit. This unit can daze its enemies, reducing their accuracy and defense until they end a turn.

 

Information

Advances from: Ugallu
Advances to: Anunnaki
Cost: 40
HP: 40
Moves: 6
XP: 150
Level: 2
Alignment: neutral
Id: Apkallu
Abilities: terror, vitality

Attacks (damage × count)

(image)blade of light
melee
5 × 5
blade
marksman
counter
(image)blade of light
melee
6 × 4
fire
marksman
counter
(image)lightning
ranged
8 × 2
arcane
magical
daze

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact10% (icon) fire40%
(icon) cold-20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus350%
(icon) Hills150%
(icon) Mountains170%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable160%
(icon) Village150%
Last updated on Wed Mar 20 03:40:20 2024.